I will be doing fieldwork in Los Angeles aka Los Santos for the foreseable future. Hence, the relocation. We will announce a series of projects soon. Read more →
I will be doing fieldwork in Los Angeles aka Los Santos for the foreseable future. Hence, the relocation. We will announce a series of projects soon. Read more →
Posted by Matteo Bittanti on 09/27/2024 in collaboration, events, mental note, news, research | Permalink
26 GASOLINE STATIONS digital video (1920 x 1080), colour, sound, 4’ 23”, 2016, Ireland created by Alan Butler September 13 - 26 2024 Introduced by Matteo Bittanti vral.org 26 GASOLINE STATIONS is a digital homage to Ed Ruscha’s iconic 1963 photobook, 26 Gasoline Stations. Ruscha’s work famously documented the mundane yet intriguing petrol stations along his route from Los Angeles... Read more →
BECOMING A GHOST digital video (1920 x 1080), color, sound, 21’ 09”, 2022, Syria created by Giath Taha Originally a four-channel video installation and presented on VRAL as a single-channel video, Becoming a Ghost documents Syrian-born artist Giath Taha’s emotional reunion with his brother in the online game PlayerUnknown’s Battlegrounds (PUBG). Separated for ten years due to the Syrian conflict,... Read more →
The Alluvials digital video (1920 x 1080), color, sound, 38’ 05”, 2023, United States of America Created by Alice Bucknell The Alluvials is a seven-chapter video work — and video game — that delves into the politics of drought and water scarcity in a near-future Los Angeles. The narrative unfolds through diverse more-than-human perspectives, including the Los Angeles River, wildfire,... Read more →
Posted by Matteo Bittanti on 08/02/2024 in art, collaboration, events, game art, interview, news, projects | Permalink
Light Study digital video (1280 x 720), color, sound, 28’ 32”, 2015, Brazil created by Fernando Pereira Gomes In Light Study, a male avatar from Grand Theft Auto V stands unwavering, gazing into the camera for nearly thirty minutes as weather and light conditions shift subtly yet continuously, painting the scene with an ever-changing palette. The camera remains mostly fixed,... Read more →
Posted by Matteo Bittanti on 07/19/2024 in art, collaboration, events, game art, interview, news, projects, writing | Permalink