BECOMING A GHOST
digital video (1920 x 1080), color, sound, 21’ 09”, 2022, Syria
created by Giath Taha
Originally a four-channel video installation and presented on VRAL as a single-channel video, Becoming a Ghost documents Syrian-born artist Giath Taha’s emotional reunion with his brother in the online game PlayerUnknown’s Battlegrounds (PUBG). Separated for ten years due to the Syrian conflict, Taha and his brother reconnect in this digital warzone, which mirrors the real-life violence that forced Taha to flee Syria. Although the game involves players competing to be the last one standing, it paradoxically becomes a safe space for the brothers to discuss topics censored elsewhere. The work explores themes of presence and absence, reality and simulation, and how virtual spaces can offer temporary escape from harsh realities. Through their mediated interaction in PUBG, Taha and his brother create counter-narratives and find moments of connection despite their physical separation. Becoming a Ghost explores themes of presence and absence, reality and simulation, and the interplay between virtual and real-life experiences.
Giath Taha was born in Syria in 1982 and studied Photography and Applied Arts at the Walled Izzat Institute in Damascus and Literature at the University of Damascus, Syria. He subsequently graduated from the MA Artistic Research at the Royal Academy of Arts (KABK) in The Hague in 2021. He received both the MA Artistic Research Department Award 2021 as well as the Royal Academy Master Award 2021 for his graduation work Becoming a Ghost (2021). Taha lives and works in Amsterdam.