I'm really happy to announce the publication of VRAL Season Two by Concrete Press. Edited by Gemma Fantacci, Luca Miranda, Riccardo Retez, and yours truly, the book is a follow up to... VRAL Season One (shocker!).
It's the fourth volume in the GAME VIDEO/ART. STUDIES series which has a stellar scientific board, featuring Valentino Catricalà, Maker Faire Europe; Gabrielle Jennings, ArtCenter College of Design, Los Angeles, California; Joseph DeLappe, Abertay University, Scotland, Marco De Mutiis, Fotomuseum Winterthur; Jenna NG, University of York, United Kingdom; Enrico Gandolfi, Kent State University; Stefano Locati, Università IULM, Milan; Henry Lowood, Stanford University, California; Paolo Ruffino, University of Liverpool, United Kingdom, Eddo Stern, University of California, Los Angeles.
We will release of at least one additional book before the end of 2022, nuclear holocaust notwithstanding.
VRAL Season Two is now available worldwide. Warning: it's a bit of a door stopper (384 pages!). Also, it's fully analogue (we don't do eBooks).
Check it out:
VRAL SEASON TWO
Edited by Matteo Bittanti, Gemma Fantacci, Luca Miranda, Riccardo Retez
Published by Concrete Press
Release date: June 2022 (now available)
Features: Softcover, 370 pages, 184 color illustrations
Format: 6×9 inches, 15×23 cm
Introduced in April 2020 amidst a global pandemic, VRAL is an online platform offering screenings of machinima created by artists and filmmakers whose work lies at the intersection of video art, cinema, animation, and gaming. The program features outstanding video works selected on the basis of their cultural relevance, artistic achievement, and innovative style. This book collects all Season Two's interviews (i.e., exhibitions 22 to 43), including extra content. Featured artists: Florian Hofnar Krepčik, Cassie McQuater, Gweni Llwyd and Owen Davies, Li Zhu, UBERMORGEN, Kent Sheely, Theo Triantafyllidis, The Cool Couple, Kara Güt, Amir Yatziv,Jamie Jancović, Deborah Findlater, Benoit Paillé, Benjamin Hall, Chloé Desmoneaux, Grayson Earle, Cecilia Hillevi Högström, Kadir Kayserilioğlu, Matthieu Cherubini, Ricardo Miranda Zúñiga, Sebastian Blank, Jonne Hansson, and Sjors Rigters.
Both a critical and creative laboratory, GAME VIDEO/ART. STUDIES promotes open dialogue, constructive debate, and sometimes idiosyncratic investigations of ideas, practices, and artefacts that – by their very nature – occupy different layers of today’s visual culture. Applying a comparative rather than specialized approach, GAME VIDEO/ART. STUDIES probes the most diverse visual experiences inspired by digital gaming and gives voice to a new generation of researchers as well as established scholars.