KILLING YOUR DIGITAL DARLINGS
April 8 2021
17:00 - 18:00, online event
Writing is hard. But it's also easy and cheap — even more so for games — and you will have to do it for thousands of hours. What is important is not what you write but what you decide to keep and show to the world. And who else can make that decision than the person who wrote waaaay too many words for his latest game? Narrative designer Anthony Jauneaud believes art is a very thoughtful process that requires preparation, focus, a lot of Excel spreadsheets and an absurd amount of improvisation. It sounds complicated, right? Anthony promises that there’s light at the end of the tunnel if you know how to look.
Born on Reunion Island, Anthony Jauneaud studied cinema and script writing before rejoining Ubisoft in 2009. The first few years are not very fun, but soon he lands a job at Asobo Studio, on Hololens games and the prototype for A Plague Tale... before moving to AAA territory. A year later, it's time to do something else which eventually became the acclaimed Night Call, released in 2019. Since then, he opened up a narrative design agency, works on multiple projects, and writes waaaay too much.
To watch the full video, click the link below
LINK: ANTHONY JAUNEAUD