ARCHITECTURE WITH GAMES IN THE TITLE
Digital video (1920 x 1080), color, sound, 18' (6’ X 3), 2020 (Croatia)
Created by Mario Mu, 2020
November 27 - December 10 2020
Introduced by Matteo Bittanti
Architecture with Games in the Title focuses on the convergence between spatial memory and the architecture of games through the narrative framework of a dialogue. Mu compares the casualties of financial crises to video game players, forced to navigate a rigidly controlled “gamified” setting where trial-and-error is glorified as the only way to reach symbolic “achievements”. Created with Unity 3D, the scene depicts an office space replete with desks, computers, chairs, and other amenities of the modern working environment. Walls appear and disappear depending on the location of unseen characters, the “flexible workers” of the neoliberal world. This is a space without shadows, at once bright, warm, and phantasmatic. As the unseen characters engage in a conversation about architecture and memory, bots and ghosts, the surrounding environment slowly burns.
The artistic practice of Croatian artist Mario Mu revolves around projects which are often constructed as extended gaming platforms. In addition to sound and drawing, his preferred media often include elements of game design, 3D animation, and performance. A student of Hito Steyerl, Mu received an MFA in Berlin from the University of the Arts (UdK) in Berlin in 2017, a BFA with a major in Painting from the Academy of Fine Arts in Zagreb, in 2015, and an MA from the the Faculty of Graphic Arts in 2012 from the same institution. Between 2016 and 2017, Mu was an active member of the Research Center for the Proxy Politics in Berlin. He has been working on several LARP events as an author, collaborator and/or performer at Play Co London and Zagreb, Pakhuis de Zwijger in Amsterdam, Galerie gr_und, Acud and UdK in Berlin. Mu is currently working on a new game project initiated by the portuguese artist Odete and supported by Maat Museum and Boca Bienal.