On December 11 2019, Lorenzo Redaelli will discuss his strategy for turning concepts into playable prototypes for the students of the Master of Arts in Game Design at IULM University. The event takes place at Cascina Moncucco during GAME CONTEXTS, one of the Program’s core courses. It is also open to all alumni of the M.A. Program (to enroll, please RSVP three days in advance).
How can you design a successful video game without prior game design experience? Lorenzo Radaelli, an alumnus of the M.A. in Game Design at IULM, discusses his design philosophy through a detailed postmortem of Milky Way Prince: The Vampire Star, a first-person interactive visual novel about an abusive relationship between two individuals, one of whom suffers from Borderline Personality Disorder. A love/erotic story between a guy and a “shooting star” that follows players’ decisions, Milky Way Prince suggests that falling in love with somebody who suffers from BPD is like falling in love with a star. What did Lorenzo learn from this process? And what are the take away ideas for aspiring game designers? The journey from zero to game is full of challenges, failures, and surprises.
Lorenzo Redaelli received his M.A. in Game Design in October 2019 from IULM University. He also received a B.A. in Communication, Media, and Advertising in 2017 with a Thesis titled “Gojira vs. Godzilla; How Hollywood reinvented Japanese Kaiju movies" from the same school. Among his passions are Japanese culture, art, and interactive storytelling. He directed several animated shorts, shot an independent film, and produced two albums. In 2019, his final project, Milky Way Prince: The Vampire Star, was accepted at several international festivals, including Game On: El arte en juego (Buenos Aires, Argentina) and Game Happens (Genoa, Italy). Lorenzo lives and works in Milan.