GAME TALKS 2020
February 26–June 17 2020 6.00 - 7.00 pm
Via Carlo Bo, 2
20143 Milan, Italy
The Master of Arts in Game Design at IULM University is pleased to announce its 2020 GAME TALKS series featuring designers, artists, critics, and scholars addressing issues concerning authorship, creativity, diversity, craft, immersion, and storytelling among others.
Curated by the Master of Arts in Game Design at IULM University, GAME TALKS consist of lectures, presentations, and performances celebrating the culture, art, and creativity of video games. Situated at the intersection of game design, Game Art, and game studies, GAME TALKS are meant to stimulate, inspire, and surprise.
All lectures are free, open to the public upon registration and take place in Aula 135, located in the IULM main building. Check this page to confirm dates, times and locations for the lecture series and to register for free (seats are limited). Unless otherwise indicated, all lectures are in English.
Winter-Summer 2020 GAME TALKS schedule
February 26 2020: Elizabeth Maler, Games that Change Lives: Social Impact Done Right.
March 25 2020: Simone Tranchina and Maddalena Grattarola, The minimalist narratives of everyday life.
April 1 2020: Dario D’Ambra, Language and dialogues: interaction and theatre.
April 15 2020: Mario von Rickenbach, Interactive Animation.
April 29 2020: Nicolai Troshinsky, Mixing the Media.
May 13 2020: Petri Purho, Noita: A post-mortem.
May 27 2020: Riccardo Mazzotti, What is the stuff virtual reality made of?
June 3 2020: Michael Manning, Developing with sound.
June 17 2020: Jennifer Schneidereit, First, do no harm: How we made a game of medical history.
The GAME TALK lecture series draws together artists, designers, and scholars from different disciplines to discuss game design methodologies and forms of inquiry at the intersection of gaming, art, design, and culture. Exclusive to the enrolled students of the Master of Arts In Game Design are GAME WORKSHOPS, where the speakers provide valuable feedback on their projects and suggestions on how to implement their approach to game development. Michael Manning’s workshop on sound design (June 17 2020) for games can be accessed by enrolling in a à la carte module. Click here for more information.