"In simulation, (video games), as well as in life, it is nice when action stops for a little while, so that that the player can look around, and see the details of the situation. That’s how we actually do our painting, and sometimes photography. It is our call now to find the perfect medium, that can potentially explore the observation of those moments also in simulation. I started myself by exploring with video and prints but I have to admit that my work is pretty basic, and I hope that younger artists will soon invent more intricate ways to let the simulation talk. (Miltos Manetas, GameScenes, 2010)
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