Research interests: game studies, media studies, visual studies, cultural studies
My research focuses on the cultural, social, and theoretical aspects of emerging technology, with an emphasis on the interrelations of popular culture, visual culture, and the arts. Primary interest is the social and cultural impact of videogames. I have been investigating the intersections between cinema and videogames, forms of consumerism, and popular narratives.
Professional Experience
Education
Visiting Scholar, Stanford Humanities Lab, Stanford University, Stanford, USA
Ph.D. in New Technologies of Communication, IULM University, Milan
M.S. Mass Communication, San Jose State University, San Jose, USA
B.A. Philosophy and Media Studies, University of the Sacred Heart, Milan
Affiliations
International Game Developers Association [read more]
DIGRA 2009 review board [read more]
Ongoing projects
videoludica. game culture. I am currently editing videoludica.game culture, a series of books that pay a critical tribute to the most significant videogames ever produced. The idea is to discusses videogames from a broad academic and critical perspective, setting characteristics, themes and techniques in context and exploring the games' significance. videoludica.game culture is the follow-up to Ludologica. Videogames d'Autore, which debuted in 2003 and comprises 10 books.
I am co-editing the Historical Studies of Digital Entertaintment, with Henry Lowood, a Stanford University's online journal launched in 2009.
Fields of Research Activity
Transmedia interaction (especially game and cinema convergence)
Game Art
Game Criticism
Video game-related controversies
Digital preservation (game archives)
History of Videogames
Horror and Science-Fiction genres across media
Visual Culture
Non academic writing (ongoing)
Wired Italy, Rolling Stone Italy, EDGE Italy (GAMEPro), PC Gamer Italy (Giochi per il mio computer), Duellanti, Cineforum, LINK - Idee per la televisione
Other Collaborations (ongoing)