My latest piece for the game section of Rolling Stone magazine (March 2010) focuses on trailers and commercials. Specifically, the article is a response to "Mad World", a lovely analysis of the Gears of War TV ads by FRIEZE's contributors Christopher Bedford and Jennifer Wulffson. Their thesis is that Cliffy B.'s game and related TV commercial can be understood only in relationship "to a contemporary understanding of war produced in
large part as a response to the ongoing conflicts in Iraq and
Afghanistan". Chris and Jenny raise interesting points and ask challenging questions, e.g.:
"[H]ow to craft and market a war game in an era when public opinion has turned against war as a paradigm? How, for instance, is heroism rendered in a fictional narrative when the most obvious contemporary social referents – the conflicts in Iraq and Afghanistan – do not, as social histories in the making, embody the kind of unambiguous moral bases easily identified, for example, in World Wars I and II? How can our period eye, in all its ambivalence, be satisfied while still offering a compelling narrative of heroism?" (Christopher Bedford and Jennifer Wulffson, FRIEZE, December 2009)
To solve the riddle(s), they evoke Freud's theories on melancholy, which might seem a bit of a stretch in this context, but as a supporter of pataphysics, I cannot but fully appreciate the authors' creativity. In my counter-piece I analyze the much celebrated Assassin's Creed's trailer featuring UNKLE's "Lonely Soul". My thesis: the real message of the trailer is that games and social media's sense of connection is purely illusory and, like it or not, you're gonna die in a place that does not know your name.
Yeah yeah.
Click on the thumbnail to read the article.
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