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To celebrate Labor Day 2017, Keith A. Spencer writes about video games, work, and exploitation on Salon magazine. Among others, he cites How to Get Rid of Homeless (2015), the two-volume book on homelessness in SimCity that inspired Whac-a-Mole by COLL.EO.
LINK: Games, labor, and exploitation
Posted by MATTEO BITTANTI on 09/04/2017 in art, events, game art, news, projects, writing | Permalink