COLL.EO, The Fregoli Delusions, 2016, still frame from video installation
Today Colleen Flaherty and I (aka COLL.EO) are delighted to share with the internets our new project, The Fregoli Delusions.
"The Fregoli Delusions is a series of machinima shot within the world of the popular racing game Forza Motorsport 2 (Playground Games/Turn 10 Studios/Microsoft Game Studios, 2014) by COLL.EO. Set in the game’s various urban and seaside environments - the real and fictional Italian and French cities of Castelletto, San Giovanni, Nice, Sisteron, and Montellino - The Fregoli Delusions deliberately ignores the featured “protagonists” (a selection of 300+ virtual cars from a variety of manufacturers), to focus instead at usually overlooked characters, i.e. the computer-controlled spectators observing the endless races from sidewalks, outdoors restaurants, and bars. How do pedestrians behave in the car-dominated spaces of the game? What does it mean to be a non-playing character in that consensual hallucination otherwise known as “video game”?" (COLL.EO)
Chapter One looks like this: