On April 24-25 2009, The Stanford Humanities Lab and the Center for Internet and Society organized Play Machinima Law, a two-day conference will cover key issues associated with player-generated, computer animated cinema that is based on 3D game and virtual world environments. Speakers included machinima artists/players, legal experts, commercial game developers, theorists, and more. [You can read a full recap here.]
- Introduction/Welcoming Remarks
- Machinima 101: Making Movies in Game Worlds
- The Rules of Play: The Role of the EULA and other issues in Machinima Creation and Distribution
- The Rules of Play: Copyright and Fair Use in Machinima
- Machinima in Game Preservation: A Fair Use Activity?
- Conference Closing Remarks
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