These are two Game Art projects that obviously inspired my recent video installation:
Cory Arcangel's "F1 Racer Mod" (2004)
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1. Description
This is a simple mod I did of the old Japanese famicom driving game F1 Racer. Basically I just took out the game, cars, etc, and left the road. Check below for the ROM and source code..... ps - sometimes I also refer to this project as "Japanese Driving Game"...which isn't such a good title, but........
2. Pictures

3. Video
Text and images @ Cory Arcangel - original post here
The second is from one of my favorite Game Artists is Aram Bartholl. Particularly relevant, in this context, is his 2006 project "Speed". In true barthollianesque style, this installation illustrates what happens when video game conventions are applied to real-life situations. Bartholl imagines a game-like world where HUD and ludic interfaces are projected onto urban environments. Take a look:
[Additional resources: A conversation with Aram Bartholl]
"The Installation Speed is a transformation of the big flashing arrows from the computer game “Need for Speed Underground 2, NFSU 2” to real space. Although computer games always try to imitate the physical world there are always elements, objects and behaviours which only exist in the virtual world. In the game NFSU 2 the player drives a car through a simulated city. Part of the game is to drive races against opponents in the city. To make the race track more visible big flashing arrows separate the track from the rest of the streets. These arrows have a special semipermeable function. The car of the player bumbs into them and can not cross them. For the “normal” simulated city traffic these arrows have no effect, they are passing right through them. Aram Bartholl 2006" [text and imaes @ Aram Bartholl - originally posted here]Speed - by Aram Bartholl (2006)
Movie 3min: Vimeo or YouTube
Speed from aram bartholl on Vimeo.
The installation has been realized for the Public Space Exhibition Plattform Bohnenstrasse in Bremen September 2006.



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